Breakout EDU has developed a
way to use play, excitement, collaboration, communication, critical thinking
and creativity in the classroom environment with breakout box kits or digital breakout games. Students solve clues and Breakout (or
unlock clues or boxes) for the “win”. I have used kits can be used to create puzzles and
mysteries for students to discover curriculum or review content.
Breakout EDU can be used to
introduce a new lesson or concept, to reinforce and strengthen learning, or at
the end of a unit to bring closure to a lesson and reinforce skills and
concepts learned, all in a fun way.
Breakout EDU’s kits provide
the basic materials necessary to present puzzles for students to decipher, each
clue leading to another, and ultimately to the locked the puzzle or mystery. There are many reasons to try Breakout EDU:
Last year, I used a sandbox
game with my students to discover the Lost Colony of Roanoke found on the
website: http://www.breakoutedu.com/.
I set the timer and turned them loose.
The students were immediately
curious and their problem-solving skills soon kicked in. They worked independently
and together to solve clues. They made mistakes, backtracked, and tried again,
moving from one clue to the next. As the game evolved, the excitement grew and
even initially reluctant students gained confidence and began taking active
roles in the quest for solutions. The kids were questioning, thinking and
focusing, solving the puzzle and “breaking out”—all the time trying to beat the
clock! Excitedly they all asked,
“When can we do it again?”
Well, I was just as hooked as
they are! I set off to write my
first game: Escape from Mars as a review of science and math content. From that moment on, I have been
looking for lessons and puzzles on the Breakout EDU site and writing my own.
I have written a 7th graded
math game incorporating variables and the awesome new lock I found on
Amazon. It allows for a letter
variable and two-digit answer. I have become a frequent browser for new locks
on Amazon Prime!
I have written a school wide
Polar Express game, with 6 versions geared to each grade level from
kindergarten to 5th grade. And, most recently, I created a game for 5th grade
teachers introducing a Social Studies and literacy unit for Colonial
Williamsburg and Fever 1793.
I have also spent some time
exploring Digital Breakout games found at http://www.breakoutedu.com/digital/.
No boxes or locks needed. Students login to the game using their Chromebooks, and you are off to solve a puzzle or mystery!
Frankly I am hooked on this
awesome learning tool and the opportunities to provide for students and
teachers.
Consider “Breaking Out” of the routine and
trying a Breakout Edu game in your classroom today
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