Sunday, April 21, 2013

Teaching Content with Games



Who doesn’t like to play games?  Not only are games fun, interactive, and social, but they're also great tools for learning.  Research has shown that using games in the classroom has a significant effect on student learning.  When students are engaged in academic games, we can see a 20 percentile gain in achievement.

Use Inconsequential Competition When Playing Classroom Games
Using points gives students a sense of competition, but points should not be used as part of the grading process.  Students can be arranged into teams of four to play games four or five times during a unit.

Target Essential Academic Content in Game
Marzano suggests that game questions focus on the most important content within the unit.  The most efficient way to maintain an academic focus is to organize games around important terms and phrases.  The questions and answers should be phrased in such a way that they are quickly understood and quickly answered.

Debrief Information after the Game
The whole point of playing academic games in the classroom is to provide opportunities for students to examine important content in a lively and enjoyable venue.  It is important for teachers review the game and discuss which questions were difficult and which were easier - and why.  The discussion after the game is often the most important part of the project.  When students process, they increase understanding.

Have Students Revise Their Notes After Games
The analysis after the game may inspire new understanding for some students.  Giving them time to rewrite their notes ensures that they have the information needed to best understand the content.

Marzano’s research shows that if done well, games do have a significant effect on student achievement.  To learn more read the following articles:


Wednesday, April 10, 2013

Why Tweet?

“Twitter lets me hear from a lot of people in a very short period of time.” - Robert Scoble, blogger

Why Tweet?  What is the value of Twitter in the workplace?
Professionals and organizations are using this social networking tool to learn and share with each other about specific topics.  I personally use  Twitter  to learn, follow professional organizations, share and connect with educators from all over the world.  I see Twitter as part of my Personal Learning Network (PLN).

Click here for a quick video about Twitter.

Here are some Twitter resources, tips, and tricks:

1. You can only use 140 characters per "tweet".  When sharing urls, it may be helpful to use url shortener websites such as:
http://tinyurl.com/

2.  You need a twitter name or "handle".  Example: @libraryhat, @tweetjre


3.  Retweeting:  You can RT, or forward someone else's tweet.  Click on the Retweet Button. 
4.  Use #hashtags!  Helps create a searchable topic.  A hashtag is a word, or a series of characters with the "#" sign in front of it.  For example: #science.  Use a #hashtag when tweeting valuable information or provide a useful resource.  For a great list of #hashtags, go to http://hashtags.org/

5.  Make a point to tweet things that you personally value and that you think other people will value. 

6.  When someone is talking to you/about you in a tweet and mentions your handle name.  Everyone who follows you can see this:  Mention@username

7.  Direct Message:  This is a private message between two people.  You can only DM people who follow you.

8.  Follow:  A Twitter friendship.  When you following someone you subscribe to their Twitter updates.  Every time they tweet it will appear on your Twitter home

9. Brush up on your  Twitter  etiquette:

  • thank people for following you
  • thank people for "retweeting" one of your tweets.
  • thank people for "mentioning" you in one of their tweets.
  • don't take credit for someone else's idea's, thoughts, etc.
  • you don't have to follow everyone that follows you.
  • people don't have to follow you if you follow them.

10.  To learn more visit the following websites to learn more about Twitter.
Twitter Guide Book – How To, Tips and Instructions by Mashable
The Ultimate Guide for Everything Twitter

11.  Have fun!  Enjoy learning from others and contribute to your PLC when you can!

Thursday, April 4, 2013

InfuseLearning - Learner Response Application




InfuseLearning is a free student response application that allows teachers to send out a set of questions, prompts, and quizzes.  This is a great formative and summative assessment tool.  Students can provide their responses via any device:  tablets, notebooks, computers, phones, iPods, etc. Infuse Learning even allows student to draw responses, students can doodle diagrams to show learning.  Infuse Learning also has ability to have questions read to users (in multiple languages). 
This is a robust tool can be used in unique ways to allow all students to participate, increase student engagement, and inform instruction.